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Old Mar 31, 2007, 08:44 AM // 08:44   #1
Desert Nomad
 
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Default Weaver

Weaver (W):
-Weaver of Fate, String of Life.
"With even one Thread, Could defend a Whole Army".


Story/Background:
Coming Soon^^....


Skill and Boss Color:
-Lavender Blue


Emblem:


Lavender Blue String and Needle


Followed God/ess/s:
-Dwayna


Racial Availability:
-Human, Sylvari and Asura


Health and Energy:
-Maximum Health 480.
-Maximum Energy 30.
-4 pipes of energy.


Armour:

Headgear
-Scarf/Muffler

-Starter Armor: AL 10
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60

Insignia:

Mother's
-Bonus Armor +5 (When maintaining 1 or more Strings)
Armor +5 (When maintaining 2 or more Strings)
Armor +5 (When maintaing 3 or more Strings)

Widow's
-Bonus Armor +15 (When you're strings are affected by Threads)


Weapon:
-The Skin type of the Magical Weapon of the Weaver. Is a Stick With a Wheel or/and Strings with it.

Staff
Fire Damage 11-22 (req.9 Destructive/Lifestream/Bond Weave)
Energy +10
Two-Handed

Wand/Focus
Fire Damage 11-22 ( " )
Energy +12
One/Off Handed


Premise:
-The Weaver Utilizes in Weaving a Whole Embodiment of an Army. Simply by Connecting it all into one. Also making their enemies suffer by also Connecting their lives with theirs. Also by changing their Strings into something Deadly. Lastly they are able to heal their allies through Strings they have connected to them but with a cost sacrificing their lives by the help of Lifestream.


Attributes:

Weaving(Primary)
-For each rank of Weaving, You gain 1 energy for each , Specializes the effectiveness of your Strings or your Weaving.

Destructive Weave
-Specializes in Dealing with Harming Strings.

Lifestream Weave
-Specializes in Healing allies by Sacrificing Health.

Bond Weave
-Specializes in Weaving or Connecting lives.


Skill Listing:

Weaving (Primary)

Ribbon [Elite]
-Mastery, 10e|1c|15r : For 9-14 seconds, Your Lacing heals 25-50% more than it's normal amount.

Robust String
-Mastery, 10e|2c|10r : For 15-21 seconds, Your String lasts 50% longer.

Destructive Weave

Negative Bond [Elite]
-Red String, 10e|1/4c|15r : For 5-7 seconds, Target enemy suffers the damage you take.

Keen String
-Thread, 10e|1c|10r : For 12-17 seconds, Whoever crosses a String made by you. Suffers 20-45 Slashing Damage. Ends after 2-7 number of creatures cross it(Same foe can't be hit again).

Fiery String
-Thread, 5e|1c|15r : For 7-12 seconds, Whoever crosses a String made by you. Suffers Burning for 1-5 second. Ends after 1-5 number of creature cross it(Same foe can't be hit again).

Lifestream Weave

Lifestream Supply [Elite]
-Mastery, 10e|1c|15r : For 25-45 seconds, When you're health goes below 50% you don't Sacrifice Health when Healing. After the Mastery ends all Strings are Broken and you are healed for 15% health.

Lifestream Flow
-Lacing, 5e|10r : For 9-17 seconds, You suffer 3-6 Health Degeneration, All Connected Allies gain 5-8 Health Regeneration.

Share Lifestream
-Lacing, 5e|2r : Sacrifice 10% health and Target Connected Ally is healed for 5% and 25-75 health.

Bond Weave

Union String [Elite]
-White String, 10e|2c|45r : For 9-21 seconds, You and Target ally Combine and Share same Status (Maximum 2).

Example:
You (500 hp) + Ally (510 hp) = Combine Status (1010 hp)
-But the damage you and ally take are shared. Like when he takes 250 damage you take 250 too. Like Hydra with 3 heads, You hit 1 head but it goes for all of them.

Trading Lifestream
-White String, 5e|1c|30r : For 15-24 seconds, When Target Ally takes Damage or consumes Energy you are the one who suffers and Vice-Versa. You take 33-66% of it.


Functions:
-Weaving is you'r support for you weaves.
-Destructive Weave is your Offense.
-Lifestream Weave is your Healing.
-Bond Weave is your Defense.

I. Choreography Fighting Style System
-This is a new Fighting Style which can be used using links. By using links you can strategize the way you're party moves causing damage to enemy foes. You're entire party could even run away while the enemy is taking damage. By utilizing both Threads and Movement.

II. Link System (Check Radiata Stories Link System)
-This is a new system using which both Strategy and Positioning can be used. Like you're Tanks are positioned in a Square Shape. And the Spellcaster are in the middle of the Square also by using thread Weavers can deal damage to foes who ever tries to enter. This is like a Trap alternative while cause both traps and Link System are both used for protecting the spellcaster.

-For traps, Traps are only used when a foe activates it. But a Link System is used with Threads to deal damage to foes who tries to enter in you're defenses or Link.

Mastery System
-Masteries are skills which support you Strings or how you Lace.

String System
-This Special System leads to to kinds of Strings the White String and the Black String.

White String
-White Strings are strings which support you an you're party by combining or sharing their Lifestream. This string acts like a passage for Lifestream.

Red String
-Black Strings are strings which combines or supports you're Lifestream with enemies in a Negative way.

Lacing System
-Doesn't have an Casting Time.

-Unlike Monks Healing skills this isn't supported by Divine Favor. Also when interrupted by skills which deals extra effect this is immune to is for it is not a spell. And this skills do more healing than monks skills but you suffer when you use it. And for Enchantments it is removable, Lacing are not enchantments so it is irremovable for limited time.

-Unlike Ritualist's Restore Magic. This isn't a spell which can be affected by extra effects of interrupt skills. Also while some skills of ritualist needs some spirits for them this can just heal without necessary items or stuff. Also this doesn't heal for extra if an Ally has a specific item.

Thread System
-Threads are Special Threads which deals damage to foes who touches allied strings.


Strengths:
-When interupted some extra effects are not applied.
-Able to heal alot.
-Able to Combine, share and more status to enemies and allies.
-Able to deal damage to foes who crosses you're strings.


Weaknesses:
-When you heal allies you suffer.
-Need strings or connections for skills to work
-Weak Defense.
-Easily Killed.


Pictures:





__________________________________________________ ___________________________________

Inspired by Actionjack's Spell Binder, Radiata Stories' Link System, Samurai Warriors Empire Positioning System, FFVII's Lifestream, Flyff's Psykeeper.

More CCs of mine^^.
CC Case

Last edited by [M]agna_[C]arta; Jul 07, 2007 at 11:27 PM // 23:27..
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Old Apr 01, 2007, 07:49 AM // 07:49   #2
Desert Nomad
 
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Still no reply after 11 hrs?
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Old Apr 01, 2007, 02:12 PM // 14:12   #3
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Hmm... I've noticed something... You're using Flyff's models for concept models?... Nice armour anywho... Probably that armour art should be used for the end game armour. Anywho, I didn't bother to read up on the stats and stuff... Sorry, overall, looks 1337.
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Old Apr 01, 2007, 02:33 PM // 14:33   #4
Desert Nomad
 
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You can't do that.
You don't judge a person work by Concept Models.
Read the Stats and Stuff.
Also what is 1337^^?
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Old Apr 01, 2007, 03:59 PM // 15:59   #5
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My opinion on this char:

Coming Soon!!!
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Old Apr 02, 2007, 12:13 AM // 00:13   #6
Desert Nomad
 
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Ok, I'll w8 for you're opinion
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Old Apr 02, 2007, 01:24 AM // 01:24   #7
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i think it sucks and u need to go die


APRIL FOOLS---------------it does suck and u need to go die though
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Old Apr 02, 2007, 03:27 AM // 03:27   #8
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You really should focus more on your Attributes, premise, and concepts, rather than pictures.

cause you put too much effort into those and the actual idea behind the class is lacking.

How does weaving work? Delete the pictures and focus on the idea.
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Old Apr 02, 2007, 03:45 AM // 03:45   #9
Desert Nomad
 
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I don't focus that much on picture.
Finding pics is very easy for me^^.
I focus more in Skills no pics.
maybe that what you see cause It occupies more space = P.
I am adding functions later^^.
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Old Apr 02, 2007, 04:44 AM // 04:44   #10
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I will add Strength and Weakness soon^^.
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Old Apr 02, 2007, 07:23 AM // 07:23   #11
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CC completed^^!...

But I would still listen to you're comments of improving
P.S. I hate flames.
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Old Apr 02, 2007, 12:40 PM // 12:40   #12
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First of all I notice your healing is all lacing, which requires allies to already be connected, that means if you want to heal you absolutely have to take bond weave skills, because there is no other way to connect with allies.
I'm pretty sure that is not a good thing.

For your systems, I guess because you are nearing completion of your ports you rushed them a bit perhaps.

Quote:
Mastery System
-Masteries are skills which support you Strings or how you Lace.

String System
-This Special System leads to to kinds of Strings the White String and the Black String.

White String
-White Strings are strings which support you an you're party by combining or sharing their Lifestream. This string acts like a passage for Lifestream.

Black String
-Black Strings are strings which combines or supports you're Lifestream with enemies in a Negative way.

Lacing System
-Unlike Monks Healing skills this isn't supported by Divine Favor. Also when interrupted by skills which deals extra effect this is immune to is for it is not a spell. And this skills do more healing than monks skills but you suffer when you use it. And for Enchantments it is removable, Lacing are not enchantments so it is irremovable for limited time.

-Unlike Ritualist's Restore Magic. This isn't a spell which can be affected by extra effects of interrupt skills. Also while some skills of ritualist needs some spirits for them this can just heal without necessary items or stuff. Also this doesn't heal for extra if an Ally has a specific item.

Thread System
-Threads are Special Threads which deals damage to foes who touches allied strings.
Of this several are copies of already existing types, hence they are not necessary, masteries can be skills or preparations(both can be empowering effects that are not spells and can't be removed)
Why should they be unremovable anyway? It's a magic class so nothign wrong with them using enchantments.

Your strings are visible right? Either to weavers or to everybody, you should probably say so.
White and black strings are merely different visual effects, not actually different systems.
The system is a visual effect that connects 2 creatures.

Quote:
Keen String
-Thread, 10e|1c|10r : For 12-17 seconds, Whoever crosses a String made by you. Suffers 20-45 Slashing Damage.
Cast a string on a foe behind a few others, strafe-strafe-strafe-strafe they are all dead.
Worse yet you and a connected ally could run circles around a group of foes with this active, either way they're be doomed, add a speed buff and they don't even stand a chance to run away anymore.

Basing skills on movement is ok, but remember that movement is not bound to recharge times or attack times, thusly has to consider very different uses.

Perhaps each sting deals 4...11(14) damage to 1 creature crossing it each second.
That way you limit it to 1 hit per second which is much less abusable.
Still it does not sound quite right.

Also shouldn't a burning string snap after the duration is over?

Lacing is a good thing, it is non spell healing that is conditional on connections and requires you to sacrifice health, unique enough to warrant some credit.
Also binding allies and foes together in a web, through which effects are dispersed makes battles more hectic as you can not be sure where the effect of a spell you cast will en up.
Channeling away condittions for instance as a counter to SF would work well.

The full damage replacements as
Quote:
Trading Lifestream
-White String, 5e|1c|30r : For 15-24 seconds, When Target Ally takes Damage or consumes Energy you are the one who suffers and Vice-Versa.
If target ally is not being hit, you can't die. Though that ally can get killed from damage you take.
I'm not sure if its a such a good idea, 2 elites that do this(1 in destructive 1 in bond ok, but no more) I think you should work with parts of the damage, 20...80(90)% or something.

Conclusion: You rushed it, tried to finish too quickly leaving problems that could have been avoided.
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Old Apr 02, 2007, 01:55 PM // 13:55   #13
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You're correct there^^.
I was rushing to quickly.
I have an attitude to rush stuff especially ideas^^.
Cause I am very forgetful at times so I am scared to forget it^^.
And remember I am forgetful so I can lose the paper where I write my ideas^^.
I will do some changes tomorrow^^.
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Old Apr 02, 2007, 03:07 PM // 15:07   #14
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Quote:
Originally Posted by System_Crush
First of all I notice your healing is all lacing, which requires allies to already be connected, that means if you want to heal you absolutely have to take bond weave skills, because there is no other way to connect with allies.
I'm pretty sure that is not a good thing.
I need more info. why it's not a good thing.
And why they should be connected cause the strings are used as passage for lifestream^^.
This is kinda like a semi-spellcasting proff^^.
they don't have spells but use magic to flow the Lifestream.
All other skills are special types of strings.

Quote:
For your systems, I guess because you are nearing completion of your ports you rushed them a bit perhaps.
True^^!

Quote:
Of this several are copies of already existing types, hence they are not necessary, masteries can be skills or preparations(both can be empowering effects that are not spells and can't be removed)
Why should they be unremovable anyway? It's a magic class so nothign wrong with them using enchantments.
For enchantments to work there should be a target something.
For Preperations to work it only works on arrows.
We might just call this another for skills, Mastery.
So people won't be confused with skills and mastery^^.

Quote:
Your strings are visible right? Either to weavers or to everybody, you should probably say so.
White and black strings are merely different visual effects, not actually different systems.
The system is a visual effect that connects 2 creatures.
Yeah, they are visible it would be hard for it not to see^^.
Also I am changing Black String to Red String.
I think it sounds better^^. Please say you're opinion if I'll change it to Red strings^^.

Quote:
Cast a string on a foe behind a few others, strafe-strafe-strafe-strafe they are all dead.
Worse yet you and a connected ally could run circles around a group of foes with this active, either way they're be doomed, add a speed buff and they don't even stand a chance to run away anymore.

Basing skills on movement is ok, but remember that movement is not bound to recharge times or attack times, thusly has to consider very different uses.

Perhaps each sting deals 4...11(14) damage to 1 creature crossing it each second.
That way you limit it to 1 hit per second which is much less abusable.
Still it does not sound quite right.
Hhmm. how bout

Keen String
-Thread, 10e|1c|10r : For 12-17 seconds, Whoever crosses a String made by you. Suffers 20-45 Slashing Damage. Damaged foe can not be harmed by another string for 3-7 seconds.

Is this fine or I still need to nerf it^^.

Quote:
Also shouldn't a burning string snap after the duration is over?
This is a very special kindof thread.
Weavers change the type of strings they use.
Like a normal string can't cut someone so theres the keen strng^^.
Also goes with Fiery String^^.

Quote:
Lacing is a good thing, it is non spell healing that is conditional on connections and requires you to sacrifice health, unique enough to warrant some credit.
Also binding allies and foes together in a web, through which effects are dispersed makes battles more hectic as you can not be sure where the effect of a spell you cast will en up.
Channeling away condittions for instance as a counter to SF would work well.
Great idea the only prob is the weaver can't just channel away conditions this are just passage for lifestreams. But binding enemies and allies is good^^.

But I can flow the conditions from the string to myself.
But I will have to suffer the condition.
And there is already a monk skill like that^^.

Quote:
If target ally is not being hit, you can't die. Though that ally can get killed from damage you take.
I'm not sure if its a such a good idea, 2 elites that do this(1 in destructive 1 in bond ok, but no more) I think you should work with parts of the damage, 20...80(90)% or something.
I'll nerf it^^.

Last edited by [M]agna_[C]arta; Apr 02, 2007 at 03:13 PM // 15:13..
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Old Apr 03, 2007, 08:45 AM // 08:45   #15
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Quote:
Originally Posted by [M]agna_[C]arta
I need more info. why it's not a good thing.
o.O You have an atribute with a requirement that is only furfilleb by 1 other attribute.
Hence If you don't have bond weaving, you can take all the laces you want they won't work.
This is the problem, If the skills in the atribute require you to connect there Must be a few white strings in lifesteam weave.
Needing skills from a from 1 atribute or 70-90% of the skills of another atribute won't work, truthfully that would mean they are the same atribute as you can't use the 2nd atribute independantly.

Quote:
For enchantments to work there should be a target something.
Nope necro's have plenty that are auto target on self.
Quote:
For Preperations to work it only works on arrows.
Not true The poison preperation works with any physical weapon(all others are arrow only far as I know), preperations can affect anything as they are mereley a skill type with a fixed duration.
Quote:
Yeah, they are visible it would be hard for it not to see^^.
Also I am changing Black String to Red String.
When describing a system describe the workings not the lore, the code if need be. Plz that makes it much more understandable.
Also red is much beter for destruction, black is more evil/doom stuff for weaking a foe isntead of damaging.

Quote:
Keen String
-Thread, 10e|1c|10r : For 12-17 seconds, Whoever crosses a String made by you. Suffers 20-45 Slashing Damage. Damaged foe can not be harmed by another string for 3-7 seconds.
3-7 seconds? why does the time become longer with higher skill?
Well its better, but just like I my suggestion, what changes about the string or the target that causes them not to take dmage anymore?
(I figured out what I thought smeled fishy about my 1 foe per string per second thing, its still the same string there is no logical reason why it should not hit him the second time)

This brings me to think, what if the string become stuck to the foe? If a foe crosses the string he does not go though it like its not there, but drags it with him(for a duration), this makes the movement of stings less predicatble so you and your ally wont be able to circle around foes anymore. And you can't be hit by a string stuck to you as it just wraps around you it can't hit you.

Quote:
This is a very special kindof thread.
Weavers change the type of strings they use.
Like a normal string can't cut someone so theres the keen strng^^.
Also goes with Fiery String^^.
Ohh a string made of fire, then it is logical yes.

Quote:
Great idea the only prob is the weaver can't just channel away conditions this are just passage for lifestreams. But binding enemies and allies is good^^.
We'll I wasn't talking about hampering movement, I meant visually those strings would be all over, even if a only a few creatures are connected the wires would make go all over the place as everything is moving around.
Hence it looks like a big web with wires everywhere.
Quote:
But I can flow the conditions from the string to myself.
But I will have to suffer the condition.
And there is already a monk skill like that^^.
Well, martyr is spammable but not constant, and a condition you recieve channeled through a white string could be chanelled away from you through a red string.
But at that a string that makes you immune to conditions(and transfer them to another) would be very powerfull, perhaps only the next 2...5(7) conditions and then some recharge time.

Last edited by System_Crush; Apr 03, 2007 at 08:47 AM // 08:47..
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Old Apr 03, 2007, 12:01 PM // 12:01   #16
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Quote:
o.O You have an atribute with a requirement that is only furfilleb by 1 other attribute.
Hence If you don't have bond weaving, you can take all the laces you want they won't work.
This is the problem, If the skills in the atribute require you to connect there Must be a few white strings in lifesteam weave.
Needing skills from a from 1 atribute or 70-90% of the skills of another atribute won't work, truthfully that would mean they are the same atribute as you can't use the 2nd atribute independantly.
Off course there are some white strings in Lifestream Weave^^.
But for some reasons below you woulds see the prob.
But if you would make some other skill which would overthrow any of my skills then ok, I think something like this happened in my Judge^^.

Quote:
Nope necro's have plenty that are auto target on self.
Forgot about adding auto-target self also do eles.
But still it target's strings not you're self and what is so important for it to be an enchantment?
Nothing will happen if it's enchantments.

Quote:
Not true The poison preperation works with any physical weapon(all others are arrow only far as I know), preperations can affect anything as they are mereley a skill type with a fixed duration.
Forgot about that but as you can see preparations affect you're weapons^^.
Or also affects things how you attack.

Quote:
When describing a system describe the workings not the lore, the code if need be. Plz that makes it much more understandable.
Also red is much beter for destruction, black is more evil/doom stuff for weaking a foe isntead of damaging.
K, I'll change that^^.
Also it's not bad following the lore.

Quote:
3-7 seconds? why does the time become longer with higher skill?
Well its better, but just like I my suggestion, what changes about the string or the target that causes them not to take dmage anymore?
(I figured out what I thought smeled fishy about my 1 foe per string per second thing, its still the same string there is no logical reason why it should not hit him the second time)
Cause it would be overpowering, you still want me to revert it?

Quote:
This brings me to think, what if the string become stuck to the foe? If a foe crosses the string he does not go though it like its not there, but drags it with him(for a duration), this makes the movement of stings less predicatble so you and your ally wont be able to circle around foes anymore. And you can't be hit by a string stuck to you as it just wraps around you it can't hit you.
I haven't thought of that for the while lets just think it is an ethereal being when already connected to a person^^. Or we might just say that^^.

Quote:
Ohh a string made of fire, then it is logical yes.
No not a string made of fire a string with fire the type of material for the thread is fire proof^^. Cause if it is made of fire the someone could just pass through it then the line would be broken and the lifestream would just run wild like a hose with the water open and both connected players would just die like losing blood non-stop^^. BTW they use very strong thread that can't be cut by something like scissors or goes to with blades.

Quote:
We'll I wasn't talking about hampering movement, I meant visually those strings would be all over, even if a only a few creatures are connected the wires would make go all over the place as everything is moving around.
Hence it looks like a big web with wires everywhere.
I already got you're point there that they are visually visible.
also the white and red strings would just look like color white or red strings.
The normal color would be yellow or gold^^. So it would go with the proffession color^^.

Quote:
Well, martyr is spammable but not constant, and a condition you recieve channeled through a white string could be chanelled away from you through a red string.
But at that a string that makes you immune to conditions(and transfer them to another) would be very powerfull, perhaps only the next 2...5(7) conditions and then some recharge time.
hhmmm, nice idea but my maximum for each attb is 3 skills only.
well except if I feel like adding more maybe someday I would get so bored I would think alot of skills and increasing my maximum for each skill is 5 but if one CC has 5 skills eachI would have to go for all^^.45

Last edited by [M]agna_[C]arta; Apr 04, 2007 at 11:07 PM // 23:07..
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Old Apr 06, 2007, 08:41 AM // 08:41   #17
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when you think up things do you think anet takes you seriously? Really do you now what kind of implications things like this would have on pvp no you dont cause you pve too much. Besisdes that 10 AL what are you stupid thats like would be like an instakill, power attack would destroy someone with 10al.
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Old Apr 06, 2007, 11:42 AM // 11:42   #18
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Uhhmm, FYI: AL 10, Starter Armor = P.
And no I don't think Anet thinks me seriously.
And I don't think PvE too much, Also I don't play PvE that much.
Most of the time when I play, I always go to RA, HA or AB = P.
BTW when I envisioned this class this class was in HA, Fighting and using some if the skill I listed down^^.
Also you can used this class in PvP = P.

Last edited by [M]agna_[C]arta; Apr 06, 2007 at 11:58 AM // 11:58..
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Old Apr 14, 2007, 04:36 AM // 04:36   #19
Furnace Stoker
 
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Quote:
Originally Posted by System_Crush

Cast a string on a foe behind a few others, strafe-strafe-strafe-strafe they are all dead.
Worse yet you and a connected ally could run circles around a group of foes with this active, either way they're be doomed, add a speed buff and they don't even stand a chance to run away anymore.

Basing skills on movement is ok, but remember that movement is not bound to recharge times or attack times, thusly has to consider very different uses.

Perhaps each sting deals 4...11(14) damage to 1 creature crossing it each second.
That way you limit it to 1 hit per second which is much less abusable.
Still it does not sound quite right.

Also shouldn't a burning string snap after the duration is over?
This point about enemy damaging string/thread is a good point, and has bug me for while now ever since I read it, as I did play some part in the concepting of such concept...

Strangly, some possible fix just dawn on me (and I wasn't even thinking about this at all). It would mean that you add a usage count as part of the description. Thus would be something like:

"Fire String"
Cause Burning of any enemy creature that cross it. Strng break after 1...5 creature cross it.

Thus while you could strife to do multiple damage (which is part of the fun of such concept, that it encourage team work), it possible damage is still realtively cap in this way. Similar "end-after-X-number-of-creature-cross-it" would be apply to other damaging thread as well.
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Old Apr 14, 2007, 05:20 AM // 05:20   #20
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Thanks for the Idea may I copy it^^.
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